Detona
Detona 💣
A Minesweeper variant with dynamic mechanics, power-ups, and a countdown system built with PixiJS. The Project is still in progress.
How to Play
- Left click — Reveal a cell
- Right click — Toggle flag
- Middle click — Use Insight (if available)
- Left click on numbered cell — Chord reveal (when adjacent mines are fully flagged)
- Click the emoji — Reset the game
Mechanics
- Mines
- 💣 Mine - Classic mine. Hit one and it's game over.
- 🚀 Moving Mine - Relocates to a new hidden cell after each move.
- 🌀 Distortion Mine - Not a real mine — triggers a 30s countdown and confuses nearby cells.
- Power-ups
- 🛡️ Shield - Absorbs one mine hit. Grants +15s during countdown.
- 🧲 Magnetic Pulse - Scans 3×3 area on your next click, pins a hidden mine in place. Pauses countdown.
- 👁️ Insight - Middle-click to peek at a cell: auto-flags mines, reveals safe cells. Adds +1 random mine per use.
- Special Zones
- ❓ Confused Cell - Created by distortion explosions. Correct moves here grant +5s instead of +3s.
- 🧬 Mutation Zone - Appears after 15 moves. Numbers show safe neighbor count instead of mine count. Grows every 5 moves.
Countdown Timer ⏳
Activated when a distortion mine is triggered. A 30-second countdown begins. Actions and powerups will has some pros and cons during the Countdown.
| Safe reveal | Adds +3 seconds |
| Confused cell reveal | Adds +5 seconds |
| Shield collected | Adds +15 seconds |
| Second distortion hit | Removes -5 seconds |
| Magnet collected | Pauses until next click |
| Timer reaches 0 | Game over |
Nomad Mode
- Reveal: You can only directly reveal nearby cells around your current position.
- Movement: You can move across revealed cells; pathfinding uses shortest valid routes.
- Stamina: Regular movement consumes stamina; hitting zero ends the run.
- Trail: Recent visited cells are stored and can be retraced at no stamina cost.
- Teleport: Limited charges, revealed-cells only, also usable from minimap.
- Tunnel: Linked portals provide instant travel and reset path pressure.
- Fog: Cells farther from the avatar fade, focusing attention locally.
- Zone: Mutation/Fuzzy effects modify how information is read, increasing uncertainty.
Tech Stack
| PixiJS | TypeScript | GSAP | @pixi/sound | Vite | Tauri |
| Updated | 3 days ago |
| Published | 14 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Black Hope |
| Genre | Strategy, Adventure, Puzzle |
| Made with | PixiJS |
| Tags | Arcade, Indie, Minesweeper |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | One button, Textless |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- UI/UX, Audio & Achievements Pass3 days ago
- New game mode Nomad added!10 days ago






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